development through emotion
At the center of every interaction lies a person. My designs focuses on technology, but without forgoing that center. With the rapid development of new technologies, especially around the concept of digital entertainment, it is easy to focus on what new features can be implemented in order to show off some possible future. My designs seek to center human emotion and experience and display how technology can enhance these abilities above all else. Interactions with technology can be a deeply artistic and personal experience, and without the intention to bring this out, the design itself becomes limiting. I strive to put emotional and intellectually-provocative ideas in a form that is deeply interactive.
I have recently started my Master’s program at University of Utah. I am studying Graphical Programming and Visualization, currently working on a large offline rendering project. Check out my submission for the teapot rendering contest when it is available later this year.
This year I have been hard at work developing a game with a small team for the Walla Walla Water Conservation Center. The goal of the project is to teach people about the lifecycle of Chinook Salmon and the challenges they face while migrating upstream. The itchio page is linked here and the steam page is linked here. Wishlist the game now! Right now the game is on temporary hold until I get some free time to finish up some little things, mainly steam achievements, and a few content additions.
Also check out my Design Manifesto and my About Me/My Work page.

Upcoming Game Chinook (Releasing June 2025)


