graphical programmer and game dev
At the center of every interaction lies a person. My designs focuses on technology, but without forgoing that center. With the rapid development of new technologies, especially around the concept of digital entertainment, it is easy to focus on what new features can be implemented in order to show off some possible future. My designs seek to center human emotion and experience and display how technology can enhance these abilities above all else. Interactions with technology can be a deeply artistic and personal experience, and without the intention to bring this out, the design itself becomes limiting. I strive to put emotional and intellectually-provocative ideas in a form that is deeply interactive.
I have recently started my Master’s program at University of Utah. I am studying Graphical Programming and Visualization. Check out my submission for the teapot rendering contest, which won me a Juror Choice Award. It was path-traced with progressive rendering for 6 hours. For the render, I implemented a microfacet material with Cook-Torrance GGX. My caustic map had 100,000,000 photons, and I also implemented normal maps and used the Uncharted 2 curve for tone-mapping.
I have fallen a little behind on Chinook, but still plan to release it as soon as I find time to do some finishing touches. The itchio page is linked here and the steam page is linked here. Wishlist the game now! Right now the game is on temporary hold until I get some free time to finish up some little things, mainly steam achievements, and a few content additions.
Also check out my Design Manifesto and my About Me/My Work page.

My submission to the 2025 University of Utah Teapot Rendering Contest. 🏅 (Juror Choice Award Winner)



