development through emotion

Hello! My name is Andrew Tate (just an unfortunate coincidence). I’m a graduate student from University of Utah studying Graphical Programming and Visualization. I got my Bachelors in Computer Science with honors at Whitman College in spring of 2025. Game development and design is my passion. I like to fill my life with fun, adventures, and deep meaningful experiences. I like to think these experiences show-through in the work I make. If you have any questions, either about my work, looking for someone to work on a special virtual experience, or just to talk, then feel free to reach out. I’d love to chat! If you have time check out my GitHub and try out some of my projects, hopefully they mean as much to you as they do to me and also be sure to check out my work below!
My GitHub: https://github.com/tater-tot25
My Itch.io: https://andrew-wilson.itch.io/ (This link will be disabled until I get moderator approval)
My Design Manifesto: https://medium.com/@tatea_58069/my-design-manifesto-cf0ea3fb54eb?source=friends_link&sk=a33e90888e1e8217bdba2c3e59984fb1




This project was made over the course of two semesters with a team for my senior capstone project. It will be released on Steam and Itchio in early June. The game centers on Chinook Salmon migration back to spawn in the Pacific Northwest. It is the first paid title I’ve worked on, and I’m excited to see how it does.
Links:

This project was made in two weeks for the 2023 Bigmode game jam. A big part of the project was a procedural foliage generation algorithm that you can read about here! This was my first experience participating in a gamejam, and I feel like it really helped hone my skills as a developer.
Download Link:

This project was made over the course of a couple of weeks. The main inspiration comes from the fire extinguisher scene in Wall-e. The goal was to create something that sparked a sense of awe and adventure in the player. The game uses a sparse matrix to procedurally generate outer space. Each planet is completely random and there are UFOs that the player can fight. It also includes a custom-made object pool algorithm to dynamically save memory. To learn more visit the links below:
Download Link:

This project uses a combination of depth first maze generation and some simple AI to create an interactive horror experience akin to Alien Isolation. The goal was to create something that truly stresses out the player. The main enemy in the game cannot be fought and can only be distracted. The player also has to physically hide under objects to stay away from it. In addition, the player’s limbs get injured as the game progresses, causing simple tasks like picking up objects to become way more stressful.
Download Link:

This project was created to showcase how the Roman Empire was founded and maintained upon the desecrated bodies of its own, and other peoples. While you marvel at the arts and spectacles of the “Roman System”, you slowly drown in it.
This project is also available to download off of my GitHub!
Designing For Personal Health: https://medium.com/@tatea_58069/cb2ded16ecd9
Need Finding For Personal Health: https://medium.com/@tatea_58069/75390414275e
Designing With Data: https://medium.com/@ansarik/8bdaddd8696
Design For Dimensions: https://medium.com/@tiddlek/creating-convenience-for-busy-people-141b5bcb8812
Good Design, Bad Design: https://medium.com/@tatea_58069/c477c0ceada5
Graphical Optimization and Visual Generation in Indie Game Development: https://medium.com/@tatea_58069/graphical-optimization-and-visual-generation-in-indie-game-development-9bb4f228fb30
Dither Software I Made: https://github.com/tater-tot25/DitherSoftware/tree/main
Craft Beer Distribution Database: https://github.com/tater-tot25/BeerFinder
Remake of METAL graph algorithm learning tool in VR: https://github.com/tater-tot25/MeTaL
Group Project for Our Software Design Class: https://github.com/WhitmanCS370/Johns-Frends
Feel free to reach out, I’d love to hear what you have to say about my work!